Wednesday, June 11, 2014

KELLER’S ARCS MODEL OF INSTRUCTION

            ARCS is a description of how to create lessons and tailor teaching to produce motivation in the learner. In this tutorial you will be given information about John Keller and his model of learning motivation called the ARCS model.
Who is John Keller.
            John M. Keller Ph.D is a professor of instructional systems and educational psychology. He is currently employed as the program co-ordinator in Florida state University in the 1970.S. According to Keller the Problem Faced by an instructor is not only how to first gain A learner’s Attention but how to hold it throughout a course of lesson.
            Keller believed that motivation played a crucial role in the learning process. He designed the ARCS model. This model can use incorporated within Gagne’s nine events of instructions. It cannot be used as a stand alone system of instructional design.
            ARCS is an acronym for Attention, Relevance, Confidence, and Satisfaction, let us look at each factor.

Attention

            The first step that a teacher must take when presenting a lesson is gaining the students attention
            -        Without this step. Nothing else cant take place.
      -        It is essential to not only gain the students attention but the teacher must be to maintain that attention throughout the lesson.
Keller goes on to describes six strategies for gaining and maintaining attention they are.

Concreteness

            The first strategy is to use specific examples to grab you learner’s interest. This may be by using district visual stimuli related to the topic or to introduce or highlight a topic by using examples such as stories or biographies. The goal is to grab your learner’s attention by tying the topic to concrete examples.

Incongruity and conflict

            Using this strategy instructors may pose facts  or statement that run contrary to their learner’s previous experiences, or play devils advocate while discussion the subject to be covered. The goal is to stimulate interest by taking a novel or contradictory point of view while exploring a topic.

Humor

            This strategy may involve using a joke as an introduction to your material or using a pun or a running gag while delivering material that may overlap or become redundant. You want to break up monotony and maintain interest by lightening up the subject. Just remember that your goal is to hold your learner’s attention, not to become a stand up comedian. Too much humor may distract from your main topic.

Variability

            An instructor may use variability by incorporating a combination of methods in presenting material. An example would be to have the learners read an article or watch a video, then divide the classroom into groups to review the material and to answer questions posed by it. By using a change in the instructional format you can both stimulate and maintain interest in a subject.

Participation

            This strategy my involve learners role playing or the use of games or simulations to get them involved in the material. It also may involve hands on learning by students working in a lab or teaming up to do research.

Inquiry

            Inquiry is used to stimulate curiosity by posing questions or problems for students to solve. It may involve students brainstorming to come up with solutions to the lesson or letting them select topics for projects that they already have interest in.

Relevance

         -        Attention and motivation will not be maintained how ever unless the learner believes the training is relevant.
         -        Use concrete language and examples with which students are familiar.
         -        Provide examples and concept that are related to learner’s previous experiences and values.
            The six relevance strategies influence how the learning take is portrayed to the learner, rather than impacting directly on the content itself. John Keller describes the relevance strategies with the following terms:
1.      Experience
2.      Present Worth
3.      Future Usefulness
4.      Needs Matching
5.      Modeling
6.      Choice

Experience

            The first strategy to assist in relevance suggests that instruction should tell learners how the new learning will use their existing skills. Students will have an opportunity to use prior knowledge in order to comprehend the new skill(s).

Present worth

            As opposed to stressing its value in the future, the second relevance strategy suggests that instruction clearly state the current value of instruction.

Future usefulness

            The third relevance strategy suggests explicitly tying instructional goals to the learner’s future activities and having learners participate in activities in which they relate the instruction to their own future goals. Example: In hopes of obtaining useful study skills for college, students enrolled in Advanced Placement courses in high school study longer and work harder. 

 Needs Matching

            The fourth relevance strategy is called needs matching. Needs matching may be accomplished by capitalizing on the dynamics of achievement and risk taking, power, and affiliation.

Modeling

            The fifth relevance strategy is modeling. Some activities that use this strategy include use of alumni as guest speakers, and allowing students who finish self-paced work first to serve as tutors. In both cases, the learner models their in learner models their instructor’s beliefs or techniques.

Choice

            The sixth strategy that enhances relevance is choice. Choice may be implemented by allowing learners to use different methods to pursue their work or allowing learners a choice in how they organize it.

Confidence

            Students can gain confidence in their own abilities when they experience success at challenging tasks.
-    Success is important but it also needs a degree of challenge to it.
            Many learners hesitate to participate in the learning process because they lack confidence. In order to spur learner confidence, the instructional design team must develop curriculum that has.

Clear Learning Objectives

            Learners should have a clear understanding of what it is they are going to learn.  Incorporating learning goals and/or objectives into lessons can be a big help. Providing examples of exemplary and acceptable work along with grading rubrics can also be a big help in making learning objectives more obvious.

Increasing levels of Difficulty

            Every journey begins with a single step. The process of learning is no different. Learners will be more motivated to continue, if small successes are experienced along the way. Start with a simple, but challenging lesson, and continue with lessons that are increasing more difficult. Each successive lesson can be made more challenging by building on the knowledge and skills aquired in the previous one. However, if you make your game (or lesson) too difficult, no one will want to play. Remember, small successes along with increasing levels of difficulty will build learner confidence and keep the learners engaged.

Realistic expectations

            Learners should understand that there is a correlation between the amount of energy they put into a learning experience and the amount of skill and knowledge they will gain from that experience. Using a Gantt chart or some other graphical planner to demonstrate the amount of time needed (or given) to complete a task will give the learner a clear picture of what to expect. Examples of past projects with their evaluations are also helpful in communicating you expectations to the learners.

Learner controlled elements

            Learners should feel some degree of control over their learning and assessment. They should feel that they are, for the most part in control of their product outcomes and that their success is a direct result of the amount of effort they have put forth. Encourage students to “backwards plan” their efforts. This process will help them to determine the amount of time that they will need to spend on the learning tasks at hand.

Opportunities for Increased Learner Independence

            Provide plenty of opportunities for learners to practice the application of new knowledge and skills in a controlled environment before placing them in more challenging situations. It is important that they experience successes in each successive level of difficulty as this will build self-confidence. Increasing the level of learner self reliance in each step will also encourage learner independence.

Satisfaction

            Learner satisfaction is a key component of motivation according to Keller’s ARCS model 1988. If learners feel good about learning results, they will be motivated to learn. What can designer do to ensure learner satisfaction? Keller suggests three main strategies to promote satisfaction:

Natural consequences

            Provides the learner with realistic or authentic situations which require the application of the newly-learned skill. The more immediate the opportunity to use the new skill, the better.
Examples   :        Case studies, role plays, simulations, games.

Positive consequences

            Provide rewards or feedback that will encourage the learner to continue target behavior. Motivation feedback can vary from positive comments to extrinsic rewards.
Extrinsic rewards can be as varied as prizes, parties, travel awards, even cash.

Cautions

v     Don’s annoy the learner by over-rewarding simple behavior.
v     Don’t overuse extrinsic rewards as they may overshadow instruction.  
v     Don’t make the negative consequences too entertaining. You don’t want the learner to purposely choose the wrong answer.

Equity

Design and maintain consequences and feedback that are consistent and fair. Make expectations clear so as not to disappoint or discourage learners.
A-Attention
R-Relevance
C-Confidence
S-Satisfaction
Concreteness
Experience
Clear learning
Natural consequences
Incongruity and conflict
Present worth
Increasing levels of difficulty
Positive consequences
Humor
Future Usefulness
Realistic expectations
Equity
Variability
Needs matching
Learner controlled elements

Participation
Modeling
Opportunities for increased learner independence

Inquiry
Choice



Questions
1.      ………………is associated with goal orientation, motive orientation, familiarity.
2.      In …………..the students will have an opportunity to use prior knowledge in order to comprehend the new skills.
3.      Confidence provides opportunity for ………………….
4.      ………………gives learners some control over their learning and provides precise feedback.
5.      By using a change in the instructional format, you can both stimulate and ………….interest in a subject.

Reference

1.      Keller, J.M (1987a). Development and use of the ARCS model of motivational design. Journal of Instructional Development, 10 (3), 2-10.
2.      Keller, J. M (1987b). Strategies for stimulating the motivation to learn. Performance & Instruction, 26 (8), 1-7.
3.      Keller, J. M (1999). Motivation in cyber learning environments. Educational Technology International, 1 (1), 7-30.


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